Corona vs Vray

I have finally had a little R&D time at work and decided to see what all the hype was about on Cgpress about the Corona update... I have to say Im quite impressed. (I havent looked at Corona since 0.6)

I converted a scene using the built in converter (piece of cake), adjusted the vegetation materials exactly as Juraj explains here Corona Forum and then hit render. Wow, I think ill be looking into this a little more!

These are just raw renders - no post production applied.

Corona

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Vray

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Evermotion Test Scene 

Corona

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Vray

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3dsmax Lighting & Color Match

I have created a simple tutorial to simplify linear workflow for the reason that people are still struggling keeping their scenes linear for consitency and color matching. You can read more about it in the tutorial section. Ill be following this tutorial up with my render settings for vray 3.3 - which is suspiciously similar to Vlado's ;)

1 Collings Street

Just finished working on a great project with Archestral Designs Pty Ltd. Credits to Chealse Vo for the amazing post production work and Adele Bates for the Interior Styling. I wish we could have kept the flowers in the living room!

Raw renders for comparison

Heres a sneak peak of what Ill be posting to my blog in the next update. A new rendering method (based on vlado's recent youtube video), a lighting/camera setup based on the new 3ds max physical camera/HDRI setup and vray 3.2, the new Rayfire bricks modifier to add cladding/matrix/brick modelling detail to any floor, wall or ceiling, and some quick texturing methods to randomise your entire scene in minutes using multitexture and random id's.

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