Lets start with my desired outcome - I want to create textures that will work in Vray and also Corona (easily pressing the convert to corona button or visa versa). In this case we will use the Physically Based (Specular/Glossiness) workflow (Metallic isn’t supported in Corona as of yet so this makes the choice easy as well as some other things we will discuss below).Read More
Many of the packs online available for purchase have prebuilt LUTs designed to give your render a final grade (kind of like an instagram filter). However with 3DLUT Creator you can make your own LUT specific to your image, match colors to a reference image, fine tune color adjustments for grading which saves you time in 3D and then display this in your VFB so you have your graded image in display while you render. Below is an example of a photo from unsplash we will try to match using this method.Read More
Since I have been working on a laptop recently I keep my large assets, textures, models etc on an external hard drive which most of my 3D files are linked to. What I was not aware of is that your hard drive goes to sleep automatically after awhile - which you will notice a few seconds lag when diving down a few folders deep if you have not used your hard drive directly for 10-20 minutes. Fortunately I found a fix on a blog which I found recently which fixed my crashing issues completely and so far so good, ill update this otherwise.
3 Panel Conditional
This is Part 2 of the Conditional nodes for building parametric windows. This will now be a 4 part series as I thought it would great to explore what more we can do with Conditional nodes.
2 Panel Conditional
I am doing a three part series on building parametric windows using Railclone. This is the first installment which is starting off basic and is a slight adjustment of itoo's parameterising windows tutorial. You should watch this first as it explains how the Arithmetic/Selector node works. I will provide the expression anyway below if you don't require a thorough understanding Itoosoft Parameterise Windows Tutorial
Industrial Zones can usually look a tad dry and boring so this was a fun little project to work on for Ipswitch, QLD - a waste energy recycling power plant. The concept comes from a German company called Remondis and is a great initiative to turn all waste products into energy for over 50,000 homes in the region. You can check out some of the visuals I did for the project below.
I also did a warehouse in Melbourne which is in a similar vein recently and thought id keep the industrial zone work together.
I came up with this Parametric Wall Builder as Im always building houses from CAD plans. It enabled me to be able to quickly build the walls and window, door & garage holes without needing to adjust the geometry by hand, it all works using splines. Its also helpful if a client comes back with changes to the Elevation as you can readjust the splines and the windows & walls readjust instantly.
You can adjust the Wall height, thickness & plaster size using user input parameters as well as the window capping thickness. You can view a short gif of how it works and for the full tutorial you can see the bottom of the page.
For those of you who would like to make a Simple Brick Wall I have created a short tutorial on how to expose the parameters you need as well as making this parametric for the user to change on the fly.
Working on lots of interiors lately so in the spirit of things here is some of my latest works with a few kitchens that were the focus of a new development going up in Melbourne on the water front. I love the interior designers choice on this project and the way they integrate the sea colours with their Scandinavian style apartments.
You can view the content as well on their website below: